Get DotA_LoD_6.87b4.w3x RGC full changelogs: (December/01/2019)
Fixed Rexxar stats grow (agi/int was reverted)
Fixed Tombstone zombie spawn view direction and position
Fixed Reverse Polarity being unable to even stun Roshan (should not move him but stun and damage)
Fixed Insatiable Hunger lasting forever until death
Fixed Pounce preventing blinking forever
Fixed Morpling Morph semi-malfunction when picked on lvl 5
Fixed Death Coil visuals
Fixed some skills interaction with spell reflection and invulnerability
Fixed Scroll of TP, Nethertoxin and Blackhole order IDs
Fixed Song of the Siren targets
Fixed Fiend’s Grip and Dimember being blocked by caster’s Linken’s
Added TP scroll slot
Each hero (and Spirit Bear) now has a special slot designed for Scroll of Teleportation. It cannot be dropped anymore, but doesn’t take inventory slot neither.
Added config option “TeleportScrollHotkey” inside [HOTKEYS] to bind new Scroll of TP slot, by default “J”.
Every player now getting one courier for free. Cannot purchase second.
Observer Wards no longer cost any gold to purchase.
Both Gold and Exp bounty grows per time.
Experience needed to reach next level rescaled
Leveling became smoother, total needed exp for max level became a bit less Total exp from 200,500,900,1400,2000,2600,3200,4400,5400,6000,8200,9000,10400,11900,13500,15200,17000,18900,20900,23000,25200,27500,29900,32400 to 230,600,1080,1660,2260,2980,3780,4700,5680,6720,7900,9100,10350,11650,13000,14400,15850,17350,19050,20800,22600,24450,26350,28300,30300
Wild Axes now increases attack damage only instead of any kind of damage, does not increase HP removal damage.
Dusts are now purchased as 1 charge with 90 goldcost instead of 2 with 180 goldcost
Sticky Napalm removed as it cannot be even close to balanced in many conditions
It will back later with reworked damage mechanic
Berserker’s Blood now working on illusions
Assassinate aghanim no longer improves cast range
Death Coil is now projectile-based spell
Added custom color palettes for dota2hpbars with some color presets.
Chat command “-preset #” , where # is number from 0 to 5 will enable following: 0 will use palette from your config 1 will use standart palette 2 for bright experimental palette with different colors 3 uses LoL colors (blue, violet, red) 4 uses olive and sea shades 5 uses metal shades 6 simple RGB colors (enemy-ally-neutral) 7 simple CMY colors (enemy-ally-neutral) It’s unnecessary to change anything or even have enabled dota2hpbars in config – they will adapt. Enough to just write in chat “-preset #” with number, what can be done anytime in game
For customizing palette and for enabling this forever, need to write in config:[DOTA2HPBARSOPTIONS] CustomBarColorsEnabled = true CustomBarPresetNumber = 1 CustomBarFixedSides = true CustomBarAllyPlayerColor_Hero = FF00FF00 CustomBarAllyPlayerColor_Unit = FF00FF80 CustomBarAllyPlayerColor_Struct = FF00FFFF CustomBarEnemyPlayerColor_Hero = FFFF0080 CustomBarEnemyPlayerColor_Unit = FFFF00FF CustomBarEnemyPlayerColor_Struct = FFFF00FF CustomBarNeutralPlayerColor_Unit = FF6600FF
, whereCustomBarPresetNumber – from 0 to 5, and 0 will use full custom palette from config.CustomBarFixedSides – makes colors fixed for Sentinel an Scourge instead of allying dependency. Colors are used only with full custom palette and written as: First FF number for intensity, RR red, GG green, BB blue. Numbers can be from 00 to FF each.
And, of course, enable them if disabled: [GAMEOPTIONS] DotA2HPBars = true Game command to change back -hpbar
Greatly improved unit behaviour on Spectral Dagger / in Spin Web and all other units with pseudo fly
Desolator and Blight Stone no longer uses changed projectile with annoying shoot sound
Following spells no longer interrupts order queue, what makes them more pleasant to use:
Hoof Stomp, Slithereen Crush, Reverse Polarity, Fire Stomp, Earthshock, Exorcism, Conjure Image, Global Silence, Trueshot Aura, Thunder Clap, End Ancestral Spirit, Darkness, Whirling Axes Melee, Ravage, Stone Gaze
Restored missing sound effect on Dismember, visual effect repeats properly
Added transparent violet lightning from Grip target to caster (Aghanim version makes this lightning saturater)
Bonus spell amplification taken through Laguna Blade may be checked through -st command
Laguna Blade now really has changed lightning width for upgraded version like it was announced some time ago
All illusions now have collision size 8
All illusions now benefits from raw attack speed bonus, hpregen and manaregen bonuses.
All invises now grants phased movement only after fading time instead of instantly
Maximum negative armor extented from -60 to -126
Formless can steal now a bit more spells, skills with multiple icons should work better.
Book will no longer require usage after every cast.
Improved interaction of forced attacks (aggroes) with same type
Recoded Life DrainNow properly prolonged by Cast Range bonuses and feelable to all damage and resistance amplifications No longer stops when caster losing vision on target for millisecond (channeling grants vision) Can restore mana to allied hero if he has full hp Lightning color is Red when doing healing from enemy or healing ally, Blue when restoring mana and Green when healing unit already at full hpmp Lightning direction from enemy to self if target enemy and from self to target, if target is ally. Aghanim upgrade no longer increses damage, only nullifies cooldown. Basic DPS increased to 150/250/350 Spell Reflection ignores this spell
Recoded Mana DrainNow properly prolonged by Cast Range bonuses and feelable to all damage and resistance amplifications Now longer stops when target hero has no mana Now slows target unit movespeed for 20/24/28/32% Spell Reflection ignores this spell
Recoded Shackles, Dismember, Fiend’s GripNo longer has limitation of 1 spell of these type on 1 hero picked No longer has limitation of 1 catching instance from these spells on 1 target Casters stopped without delay when dispeled Spell Reflection disallows to cast this these spells on enemy Properly interacts with negative status resistance Grip damage properly amplified by spell amplification Grip no longer provides full vision around target, only truesight on target itself
Batrider Flamebreak, Traxex Gust, Huskar Inner Fire knockback duration is now updated together with decreasing it’s duration by status resistance.
Nerubian Assassin, Chieftain, Ember, Bane, Void, Shadow Demon stats slightly rescaled
This map only supports Warcraft 3 patch 1.26! Not 1.24, 1.27, 1.28 or anything else
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