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Map Dota Imba v3.86b EN AI – IMBA_386b_AI_EN.w3x by Mimiya has been RELEASE Map Dota IMBA 3.86b AI EN Changelog (by holyshitfroz): Heroes: Silencer:– Curse of the Silent damage rescaled to 50 hp/s and 25mp/s, in the skill duration when affected heroes uses any spell or item it damages them 150 hp and mp.
– Glaves of Wisdom cooldown time reduced from 3/2/1/0s to 0s
– Last Word spell effect changed: When your nearby has enemy heroes skilled, they will first silenced for 1.5/2/2.5/3s and then the skill effect continues with 1.5/2.25/3/3.75s
– Fixed illusions with Last Word will steal enemy’s intelligence
– Fixed Linken Sphere unable to disable Last Word effect
Batrider:
– Fixed turn off Firefly manually causes the fire remains on the land doing 0 damage
– Firefly now gives bonus 15/30/45/60 movement speed
– Firefly damage rescaled from 20/40/60/80 dps to 40/60/80/100 dps
Tidehunter:
– Ravage cooldown time reduced from 130s to 120s
Razor:
– Static Link lasts 16s now
– Unstable Current movement speed/attack speed stealing effect time increased from 8.5s to 10s, shocked damage increased from 70/105/140/175 to 90/130/170/210
Tormented Soul:
– Lightning Storm is no longer a target skill, it now becomes area skill (all units in range will be affected)
Broodmother:
– Spawn Spiderlings effect rescaled. Spiderlings killed unit bonus gold increased from 1~3 to 6~9, damage reduced from 30~30 to 15~123, movementspeed reduced from 350 to 320
Dazzle:
– Fixed Poison Touch wrong effect caused bug
Fire Phoenix:
– Hero icon changed
– Ember is no longer sightable when out of sight to Phoenix
Ice Phoenix:
– Hero icon changed
– Frozen Chill manacost rescaled from 100 to 100/120/140/160
– Eternity Icewall is now invunerable to magic resists units
– Freeze! is now triggered when affected units received 350 damage, after freeze explosion effect triggered, affected units will have a 30/60/90/120% attackspeed and 20/30/40/50% movementspeed reduced, last 3s
– Hyper Ice bug fixed
Death Prophet:
– Starting Strength attribute lowered from 28 to 25, Strength growth reduced from 3.4 to 3.0
– Exorism summoned soul will now steal damage from units by 10/15/25%
Rocky:
– Rolling Stone stone movement speed multiplier increased from x2.5 to x3
– Earthwave affected units at least deals 30 dps
Items: New Item: Blood Meat Hook
– Active effect: Hook units in front of hero (aka pudge’s hook)
– Unbuyable, get from Lucky Draw (0.000001%) or Drop from Neutrals
– Passive effect: Unknown
System:
– -ed can now showed damage dealt in game, type -dd to off it
– -random is now unable in -cm
– Multiple Bug Fixed
– Icon changed to become more stylish and knownable
Others:
– A multiple effect has implented to the map, try to find out yourself.
Dota 6.87B4 Lod Changelog Map Download
Get DotA_LoD_6.87b4.w3x RGC full changelogs: (December/01/2019)
Fixed Rexxar stats grow (agi/int was reverted)
Fixed Tombstone zombie spawn view direction and position
Fixed Reverse Polarity being unable to even stun Roshan (should not move him but stun and damage)
Fixed Insatiable Hunger lasting forever until death
Fixed Pounce preventing blinking forever
Fixed Morpling Morph semi-malfunction when picked on lvl 5
Fixed Death Coil visuals
Fixed some skills interaction with spell reflection and invulnerability
Fixed Scroll of TP, Nethertoxin and Blackhole order IDs
Fixed Song of the Siren targets
Fixed Fiend’s Grip and Dimember being blocked by caster’s Linken’s
Balance
Added TP scroll slot
Each hero (and Spirit Bear) now has a special slot designed for Scroll of Teleportation. It cannot be dropped anymore, but doesn’t take inventory slot neither.
Added config option “TeleportScrollHotkey” inside [HOTKEYS] to bind new Scroll of TP slot, by default “J”.
Every player now getting one courier for free. Cannot purchase second.
Observer Wards no longer cost any gold to purchase.
Both Gold and Exp bounty grows per time.
Experience needed to reach next level rescaled
Leveling became smoother, total needed exp for max level became a bit less Total exp from 200,500,900,1400,2000,2600,3200,4400,5400,6000,8200,9000,10400,11900,13500,15200,17000,18900,20900,23000,25200,27500,29900,32400 to 230,600,1080,1660,2260,2980,3780,4700,5680,6720,7900,9100,10350,11650,13000,14400,15850,17350,19050,20800,22600,24450,26350,28300,30300
Wild Axes now increases attack damage only instead of any kind of damage, does not increase HP removal damage.
Dusts are now purchased as 1 charge with 90 goldcost instead of 2 with 180 goldcost
Sticky Napalm removed as it cannot be even close to balanced in many conditions
It will back later with reworked damage mechanic
Berserker’s Blood now working on illusions
Assassinate aghanim no longer improves cast range
Death Coil is now projectile-based spell
Fixes
Added custom color palettes for dota2hpbars with some color presets.
Chat command “-preset #” , where # is number from 0 to 5 will enable following: 0 will use palette from your config 1 will use standart palette 2 for bright experimental palette with different colors 3 uses LoL colors (blue, violet, red) 4 uses olive and sea shades 5 uses metal shades 6 simple RGB colors (enemy-ally-neutral) 7 simple CMY colors (enemy-ally-neutral) It’s unnecessary to change anything or even have enabled dota2hpbars in config – they will adapt. Enough to just write in chat “-preset #” with number, what can be done anytime in game
For customizing palette and for enabling this forever, need to write in config:[DOTA2HPBARSOPTIONS] CustomBarColorsEnabled = true CustomBarPresetNumber = 1 CustomBarFixedSides = true CustomBarAllyPlayerColor_Hero = FF00FF00 CustomBarAllyPlayerColor_Unit = FF00FF80 CustomBarAllyPlayerColor_Struct = FF00FFFF CustomBarEnemyPlayerColor_Hero = FFFF0080 CustomBarEnemyPlayerColor_Unit = FFFF00FF CustomBarEnemyPlayerColor_Struct = FFFF00FF CustomBarNeutralPlayerColor_Unit = FF6600FF
, whereCustomBarPresetNumber – from 0 to 5, and 0 will use full custom palette from config.CustomBarFixedSides – makes colors fixed for Sentinel an Scourge instead of allying dependency. Colors are used only with full custom palette and written as: First FF number for intensity, RR red, GG green, BB blue. Numbers can be from 00 to FF each.
And, of course, enable them if disabled: [GAMEOPTIONS] DotA2HPBars = true Game command to change back -hpbar
Greatly improved unit behaviour on Spectral Dagger / in Spin Web and all other units with pseudo fly
Desolator and Blight Stone no longer uses changed projectile with annoying shoot sound
Following spells no longer interrupts order queue, what makes them more pleasant to use:
Hoof Stomp, Slithereen Crush, Reverse Polarity, Fire Stomp, Earthshock, Exorcism, Conjure Image, Global Silence, Trueshot Aura, Thunder Clap, End Ancestral Spirit, Darkness, Whirling Axes Melee, Ravage, Stone Gaze
Restored missing sound effect on Dismember, visual effect repeats properly
Added transparent violet lightning from Grip target to caster (Aghanim version makes this lightning saturater)
Bonus spell amplification taken through Laguna Blade may be checked through -st command
Laguna Blade now really has changed lightning width for upgraded version like it was announced some time ago
Global
All illusions now have collision size 8
All illusions now benefits from raw attack speed bonus, hpregen and manaregen bonuses.
All invises now grants phased movement only after fading time instead of instantly
Maximum negative armor extented from -60 to -126
Hero Skills
Formless can steal now a bit more spells, skills with multiple icons should work better.
Book will no longer require usage after every cast.
Improved interaction of forced attacks (aggroes) with same type
Recoded Life DrainNow properly prolonged by Cast Range bonuses and feelable to all damage and resistance amplifications No longer stops when caster losing vision on target for millisecond (channeling grants vision) Can restore mana to allied hero if he has full hp Lightning color is Red when doing healing from enemy or healing ally, Blue when restoring mana and Green when healing unit already at full hpmp Lightning direction from enemy to self if target enemy and from self to target, if target is ally. Aghanim upgrade no longer increses damage, only nullifies cooldown. Basic DPS increased to 150/250/350 Spell Reflection ignores this spell
Recoded Mana DrainNow properly prolonged by Cast Range bonuses and feelable to all damage and resistance amplifications Now longer stops when target hero has no mana Now slows target unit movespeed for 20/24/28/32% Spell Reflection ignores this spell
Recoded Shackles, Dismember, Fiend’s GripNo longer has limitation of 1 spell of these type on 1 hero picked No longer has limitation of 1 catching instance from these spells on 1 target Casters stopped without delay when dispeled Spell Reflection disallows to cast this these spells on enemy Properly interacts with negative status resistance Grip damage properly amplified by spell amplification Grip no longer provides full vision around target, only truesight on target itself
Batrider Flamebreak, Traxex Gust, Huskar Inner Fire knockback duration is now updated together with decreasing it’s duration by status resistance.
Nerubian Assassin, Chieftain, Ember, Bane, Void, Shadow Demon stats slightly rescaled
This map only supports Warcraft 3 patch 1.26! Not 1.24, 1.27, 1.28 or anything else
Download: DotA_LoD_6.87b4.w3x (63.9 MB)Mirror: https://www.dota682.com/dota-6-87b-lod/
Temple Run Map Download For Minecraft Snapshot 14W10C
Made by a group calling themselves “CodeCrafted”, the Temple Run Map is based off of the popular iOS and Android game of the same name, and pretty much follows the same formula, albeit in Minecraft instead of on a mobile platform.
The goal of the map is simply to run for as long as you can before you succumb and “die”, much like the mobile game. The map will keep a record of your progress, so you can see the total distance you have run, distance for last run, how much gold you have collected, and so on.
It is a very impressive map, supposedly created by using over 1000 command blocks, and it works very well (atm. only in Snapshot 14w10c though). This means that each run is different, as the map is randomly generated each time, so you won’t have 2 runs that are identical!
You will spawn on a platform above the map, from which you can chose which boost you want to use (boosts are automatically activated once you collect 100 coins in a run), complete challenges (like run 250m, or collect 100 coins, these will give you more coins), or upgrade boosts and other parts about the map (using the coins collected on the map or acquired through challenges). You will also recieve in-game instructions the first time you launch the map, but these can also be re-accessed from this platform.
You also start the game from this platform, by standing on the gold pressure plate in the middle of the room. You return to this platform every time you “die” (i.e. fall off the run, fall in lava, and so on).
The Temple Run Map does not require any mods or other programs, simply start the game in Snapshot 14w10c, and launch the map. If you don’t know how to launch Minecraft in a Snapshot version, follow these instructions:
Open the Minecraft Launcher
Once you have done that, select a name for the profile, for instance “‘Your name’ Snapshot”
Under “Version Selection”, tick the box that says “Enable experimental development versions (“snapshots”)
You will get a warning telling you that it may not be stable and can corrupt worlds, say yes to this (and use your “normal” profile for other worlds to be save, you might corrupt them if not)
Select Snapshot 14w10c (NOT the latest version).
Launch the game (after installing this map) and it should work without any issues.
It is a very fun and amazing map, that really shows what dedicated people can do with this game, making other games within it, all using default Minecraft to do so. Very cool, and very, very impressive.
How to install the Temple Run Map:
Download the map.
Go to your %appdata%/.minecraft folder.
Open the “saves” folder.
Unzip the map you downloaded, and put the unzipped folder into the saves folder.
Launch the game (don’t forget to select the Snapshot 14w10c profile)
That should do it, you can now play Temple Run in Minecraft! Enjoy!
Here is the official launch video of this map, check it out to get a better look at how this map actually works:
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Giới Thiệu Chi Tiết Về Map Dota Trong Warcraft 3
Defense of Ancient (Dota) là một trong những Custom Map của dòng game chiến thuật kinh điển Warcraft 3, là game nhập vai theo hình thức chiến thuật thời gian thực MOBA nhưng tương đối khó và đòi hỏi nhiều kỹ năng và những thao tác chuẩn chỉ cũng như kiến thức của người chơi, hôm nay, chúng tôi sẽ giới thiệu cho bạn về map Dota này.
DOTA là một custom map của Warcraft 3, được tạo ra bởi người có biệt danh là Eul. Sau đó, Guinsoo tiếp nhận lại quá trình phát triển và thêm vào chữ Allstars. Từ bản chúng tôi trở lên, Ice Frog tiếp nhận cho tới ngày hôm nay.
Giới thiệu chi tiết về Map Dota trong Warcraft 3
Giới thiệu chi tiết về Map Dota trong Warcraft 3
Trong Dota, người chơi sẽ được chia làm 2 phe Sentinel và Scourge. Mỗi bên có tối đa là 5 người chơi và nhiệm vụ chính của họ là phải phá hủy công trình chính của đối phương để giành thắng lợi.
Mỗi người chơi sẽ điều khiển 1 Hero, có sức mạnh và kỹ năng khác nhau thông qua việc lên level và nâng cấp các trang bị trên người. Máy tính sẽ điểu khiển những đơn vị gọi là Creep và Tower.
– Map Dota
1. Bản đồ sẽ được chia làm 2 phần: phía dưới góc trái là Sentinel và phía trên góc phải là Scourge.
– Màu đỏ: là Scourge
– Màu xanh: là Sentinel
– Hình tròn là công trình chính của 2 phe: Phe nào phá hủy công trình chính trước sẽ thắng
– Các vạch kẻ trắng là đường hiển thị các Lane: mỗi bên có 3 Lane là thứ tự từ trên xuống là Top, Mid và Bot.
– Đưởng màu xanh dương là con sông: con sông cắt ngang 3 Lane và cũng là đường di chuyển giữa các lane với nhau, dễ dàng cho việc di chuyển đi gank các tướng của địch
2. Rừng và các bãi quái rừng.
– Rừng là các khu vực nguy hiểm chứa các cạm bẫy là nơi lý tưởng cho đội bạn hoặc đối phương ẩn nấp và tập kích.
– Trong vòng màu trắng là hình hiển thị những Creep rừng (quái rừng). Tiêu diệt những bãi quái đấy giúp cho các Hero tăng sức mạnh nhanh. Vì vậy biết những vị trí các bãi Creep trong rừng rất là quan trọng.
– Vòng tròn đỏ là Roshan. Giết chết Roshan sẽ được khiên hồi sinh Aegis
https://thuthuat.taimienphi.vn/gioi-thieu-chi-tiet-ve-map-dota-trong-warcraft-3-41387n.aspx Khi chơi Warcarft 3 các bạn có thể thấy khó khăn trong việc chọn map chơi nhất là với những bạn mới tập chơi tựa game này. Bài viết thủ thuật hướng dẫn cách chọn map trong Warcraft 3 sẽ chỉ các bạn các chọn map nhanh chóng và dễ dàng, mời các bạn tham khảo.
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