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--- Bài mới hơn ---

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  • Complete Guide To Team Building In Afk Arena (Updated)
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  • Check out the best AFK Arena team formations which are dominating the current meta-game, including compositions for early game, late game, PvE, and PvP.

    ↓ Scroll down for the detailed explanations ↓

    Green Sand Wolf

    RR Energy Team

    Eironn Safiya

    ↓ Scroll down for the detailed explanations ↓

    Full Credits go to Whitesushii


    • These Formations are mostly based on what works, is existing popular and tried & tested. As such, it is possible that certain rising lineups may be absent or under-repsented. Lastly, AFK Arena formations are built around win conditions, typically strong inpidual heroes and thus we will group our formations accordingly with that in mind.
    • Level Deficit =

    The Speedy Lizard

    By ImMrBlueBoy

    Level Deficit: 90-100 (Pre-chapter 31)





    1. Twins often ultimate first, giving haste + CC immunity to the team.
    2. Followed by Tasi’s ultimate, stalling for Saurus to ramp up.
    3. Saurus ults (ramping up damage) while Rowan ults and stars the energy cycle with Twins.

    Why you should use this comp:

    • Strong mid to late game comp (min power).
    • Most people invested in SI3o Saurus hence using him for PVE is additional bonus.
    • Great for multi-stages since enemy’s lineup can be chosen to favour Saurus comp.
    • Strong against defensive/slow pace lineups. Great counter to the annoying Tasi!

    Signature Item Priority

    Rowan +30 → Saurus +30 → Twins +20 → Tasi +15 → Lyca +10

    Winning condition is pferably Twins to quickly ult first so that she can bring haste and CC immunity for the team, esp Saurus whose main weakness is CC.

    Gears and Artifact Priority

    Lack of gears/artifacts can occur during multi-stages, Skiath and Lyca only need mythic gears with no artifact. Even Safiya can do without if Eironn and Tidus have good gears. If survivability is not an issue, Dura’s Eye is great here.


    No furniture is required, except Twins furniture which boosts their survivabilty by a lot.

    However, it’s great to have furniture on these meta heroes (*helps to get past min power requirement too).

    Artifact Priority

    Twins equip Call to ensure the first ult most of the time (grab Rowan’s blue potion).

    You can use dual Call, equipping another onto Tasi but I find that it’s better to equip it only onto Twins since once they ult, the entire team will get enough haste to carry on the flow.


    • Requires player to have good positioning skill. Place Saurus away from the main threat’ damage dealer so that he can ramp up before dying.
    • +30 Saurus is not exactly needed but makes the comp much more reliable. I used +10 for awhile at 90-100 level deficits (p chapt 31) with not much issue.
    • Gorvo works very well here, his opening stun is a crucial stall for the first Twins ult.
    • Saurus &Twins are the core. But if you insist, Twins “can” be subbed with Rosaline or Ferael. The subs can cause enemies to turn the tide on you due to lack in immunity.
    • If possible, place Saurus furthest away from Rowan (e.g. Rowan pos 1, Saurus pos 5). This pvents Saurus from snatching the blue potion + while Rowan stuns one side of the (3) enemies, Saurus solo chain stunning another that is out of Rowan’s coin reach. Allowing 4 enemies to be almost perma stunned (not forgetting Tasi/Ferael CC).

    Green Sand Wolf

    By ImMrBlueBoy

    Level Deficit: 90-100 (Pre-chapter 31)





    1. 3/9 Furniture Skriath pulls enemy backline towards middle.
    2. Eironn’s 5-men vortex pull.
    3. Tidus turn back for 5-men fear.

    Why you should use this comp:

    • It’s great for multi-stage (Up until 152 level deficit).
    • Free up important heroes like Tasi, Lyca, Rowan, etc.
    • Very consistent against non-magic teams.
    • 2 winning conditions: Eironn as main carry & Tidus as backup carry.

    Signature Item Priority

    Eiron +30 → Lyca +20 → Tidus +20 → Safiya +10 → Skriath +10

    Safiya works as support her using her opening cover and mini stuns. Fight mostly ends without using her Ultimate. Average fight duration: 15 secs.

    Gears and Artifact Priority

    Lack of gears/artifacts can occur during multi-stages, Skiath and Lyca only need mythic gears with no artifact. Even Safiya can do without if Eironn and Tidus have good gears. If survivability is not an issue, Dura’s Eye is great here.


    • Skriath 3/9 = must-have for this comp. Otherwise Eironn cannot vortex 5 men.
    • Eironn 3/9 gives more damage.
    • Tidus 3/9 gives more survivability and cleanup power.
    • Lyca 3/9 gives early burst.
    • Safiya’s furniture is not required.

    Enemies to avoid:

    Teams with 4-5 magic heroes because magic can’t be dodged. Eironn and Tidus will suffer.


    • Tidus placed backline when facing magic attacks.
    • Eironn equips Call for much better flow.
    • Anoki with Barricade allows 4+1 faction bonus while releasing Lyca.
    • Ezio sub vs Brutus/Maulers, Nako for 5 men juggling plays.
    • Vurk sub vs ping (Athalia) comps, Safiya can be placed frontline.
    • Pretty decent for PvP but nowhere near meta PvP comps.

    Rosaline-Rowan Energy Team

    By ImMrBlueBoy

    Level Deficit: 90-100 (Pre-chapter 31)




    Extra Stall


    1. Tasi often ulti first from blue potion (6-8 secs into game).
    2. Followed up by Rowan’s ultimate giving Rosaline energy.
    3. Rosaline ults, giving Rowan full Energy to ultimate again. The energy cycle repeats.

    Why you should use this comp:

    • Easy transition from early to mid game while building other core meta heroes.
    • Good for F2P/Low spenders transitioning from Shemira/Belinda comp.
    • Great against most lineup due to the heroes high survivability mechanisms + perma CC. Enemies just can’t move!

    Cons of this comp

    • Not suitable for multi-stages campaign due to important heroes like Rosaline used in Gwyneth comp unless other comps are built instead.
    • Harder to position heroes comparing to meta comps, need to understand hero mechanisms beter.

    Signature Item Priority

    Rowan +30 → Rosaline +20 → Tasi +15 → Ferael +20 → Lyca +20

    Tasi +15 for the extra Haste stat is important so that she can ult first 90% of the time. However, Rosaline +20 first because she is boss meta.

    Gears and Artifact Priority

    Everyone requires T2 gears, however, helmet upgrade should be skipped first if lack of resources.

    Tasi & Rowan require faction-specific boots (extra haste), others don’t matter.

    Lyca and Ferael equip Dura’s Blade if lacking damage.


    Furniture is not a must but great to have on the meta heroes.

    Tasi 3/9 definitely increases consistency since she is often placed frontline.

    Enemies to avoid:

    Tasi, Ezizh, Skreg.


    • Requires player to have good positioning skill. For e.g. Making use of Rosaline opening walk, Lyca’s pullback, Ferael/Tasi position change, etc to allow more enemies to come near Rowan’s coins (ensure perma stun).
    • Place Rowan opposite enemy’s main threat. There may be a short delay between energy chain but that can be covered by Ferael’s fear and Tasi’s sleep.
    • Pippa the new Wilder hew, could probably do very well in this comp.
    • Oscar/Rigby performs decently but requires more investment (+30 3/9).
    • Make use of what you have!

    Safiya Eironn

    Level Deficit: 100-120

    Safiya is the core component of this comp both in her ultimate and her passive. Most fights start off with Eironn dragging enemies into Safiya’s barrier which increases ally attack rating while reducing enemy attack and haste.

    Safiya will then typically finish the fight with her ultimate which has one of the highest scalings in the game.

    For multiple fights, Lyca, Tasi and even Rowan might be rotated onto other lineups which call for strong alternatives such as Nara (additional pull) or Skriath.

    Gwyneth Comp

    Level Deficit: 100-120

    Gwyneth is the main damage dealer with all the other heroes seeking to buffer output in any possible way.

    There are a few replacements for Lyca in the core comp such as Belinda (for crit), Safiya/Rhazard (for more damage) or even Talene to soak more damage.

    Daimon Comp

    Level Deficit: 100-120

    Daimon is ptty much your one-man army in this comp. Against enemies with lower damage output, he can even be placed on the frontline in favour of more counter-pick options such as Athalia at the back (plus he gets to gain energy faster).

    Other suitable substitutes not mentioned include Talene, Gorvo and even Oden. The idea is to play your best tanks and buy time for Daimon to stack up and in multi-fights, run the tanks you can afford for this comp.

    God Comp

    Level Deficit: 100-120

    God comp, also known as lockout comp, revolves around activating Ezizh’s passive to deny enemy ultimates while at the same time regenerating energy through Twins, Mehira and Rowan.

    Talene/Saurus also offers heals for the team to keep them alive through chip damage. Win condition is typically for Talene/Saurus to gain enough damage over the course of the extended fight and kill enemies off one by one till the fight is over.

    Thoran Cheese

    Level Deficit: 100-110

    Thoran’s ultimate reflects damage back to enemies depending on the amount he received.

    As such, the goal is to basically drag as many enemies as possible beside Thoran so they are within his radius when he silts.

    Having his signature item unlocked allows him to do this once and having his SI at +30 adds a second shot, making the strategy a lot more reliable.

    Since this method is heavily RNG dependent, many end game players choose to run Thoran Cheese for their first fight in the series.

    Eironn Comp

    Level Deficit: 100-110

    Losing Safiya means losing a large portion of your buff/debuff and main damage output but shifting the focus to Eironn allows for an earlier burst in situations where ya is too slow to make an impact.

    Eironn by himself also has better crowd control options with his freeze which can potentially chain better into Tasi sleep.

    Dropping Safiya also allows for more alternative burst options in the form of Zofrath and even Athena, both benefiting from Lyra which can be enough to close fights.

    Honourable Mentions

    Formations under this category are either new/rising lineups that aren’t widely adopted or only work at lower level of deficit.

    Izold is a solo carry who typically stays alive and tops damn _ge charts even with his entire team dead. His recent viability came from his 3/3 furniture with makes his ultimate a lot more reliable on top of CC immunity from +30.

    Anthro from discord actually shared this linen_p with me and it’s a lockout comp utilizing Gorvo ‘s early CC to ensure no damage taken at all. Notably, the player needs 3 furniture on Skriath and all on Gorvo.

    Shemira is kind of in a bad spot right now with much better heroes but fig-ured I should mention her since a lot of people have her built and she’s still ca-pable of 80 levels deficit which isn’t too bad

    Belinda comps are ptty outdated at this point but still decent for pushing the sub 80-90 level deficits. Fawkes and Lucius can be easily substituted for Tasi and Lyca while some may choose to even run Eirorin to group enemies up.

    Satrana niche of healing reduction, coupled with high damage output and decent survivability makes for a good counter-pick and a decent hero in gen-eral. Having her as a frontline carry also opens up other heroes for multi-fights.

    Khazard’s signature item increases the duration of negative buff effects, mak-king Mehira and Tasi more potent. Khazard is also capable of considerable crowd control and damage. Some sub-stitutes include Arthur and Nakoruru.

    Flora is an unkillable source of damage with synergizes really well with the survivability offered by Talene and Or-thros. This is also a PvP lineup but it’s PvE variant tends to run Daimon more than Flora nowadays.

    Generic tank and spank build to keep Solise alive and have her do all the damage. Requires fairly deep investment in the form of +30 Signature and +3 Furniture for Solise to perform.

    Formations shown here were aggregated from data based on formations used in chapters 27 to 34. A lot of it involved going through thousands of progression screenshots and also hundreds of progression videos of players showcasing such lineups. As such, credits to the users of the chinese Taptap forums, chinese Baidu forums,iorean Cafe Naver, Reddit, Official AFK Arena discord. Specific credits to Youtubers such as Sarvatt, Wombat STARBOARD, WEIEN, and many others. Specific credits also to discord users such as NoOne, Anthropophaga, Lmey, u/XapySlenderman and many others. Made by Grub from Inquisitors

    God Comp

    This team works entirely based on Ezizh’s passive which pvents the enemy team from ulting for 2 seconds every time an ally ults.

    Twins function as the catalyst in this team with their ultimate providing cc immunity and helping to sustain the ult Spam to stop the enemy team from being able to user their ultimate.

    Ezizh passive and grouping then allows a carry such as Talene to scale without worrying about a huge chunk of what the enemy can do.

    This team is the best in arena due to it’s offensive and defensive capabilities.

    Gwyneth Burst

    The idea of this team is to position the enemy team so that as many of them as possible are hit by Gwyn’s opening combo. Eironn positions them while Lyca and Lorsan buffs Gwyneth’s damage. Lorsan provides his link to increase burst damage substantially.

    This is stronger than the Nako version against non-Nako teams.

    This comp excels at attack, but struggles as a defense team.

    Flora Stall

    This team is based on controlling the battle and grouping the enemy team whilst scaling damage and tankiness as the fight goes on. This allows Flora to continually dish out great damage and haste reduction with her furniture.

    This team is a recent development at the highest level in the Legends Tournament. It provides an incredibly strong counter to the God Comp even at low sorcery levels. However, be warned, it requires a ptty high level of investment. Skreg 9 is vital for this team since it allows the pe based team to take control of the fight on the floor. This then allows flora to deal massive damage at her behest.

    Graveborn Celestial

    As above, this team is based on controlling the battle whilst allowing your damage and tankiness to scale as the fight goes on.

    This team is based around Talene and/or Orthros scaling up damage whilst Athalia and/or Nara provides disruption against any carries that threaten to burst it down.

    Mauler Core

    This is based around Skreg’s 9/9 furniture primarily providing insane buffs around a team that is designed to cross to the other side of the field.

    Satrana excels at burst and is proving to be a potent counter to the tankier based teams.

    Numisu is incredibly underrated in his utility healing and disruption whilst Tidus provides significant damage and additional disruption aswell.

    Ezizh nicely ties this lineup together with his ability to group.

    Best End-Game Team Comps by Shizzam

    PvE Teams

    While inpidual heroes may be strong, the key is to build teams that complement each other such that their skills compound and act as force multipliers. For instance, 1 cc is great, but once you have 2 or 3, the enemy team can be permanently cc’d.

    This is not exhaustive, there are lots of other great hero combos.

    The enemy is always cc’d (colloquially known as the god comp)

    Buff Gwyneth’s damage and speed. Gwyneth can be replaced by Khazard or any other ranged damage dealer.

    Quickly group the enemy and burst them down with AoE, avoid taking damage.

    Rowan ults, refills Rosa, Rosa charges rowan who ults. Enemy is permanently stunned.

    A race to Safiya’s ult to wipe the enemy before they wipe you

    Bring all the heroes close enough for Thoran’s ult.

    Your team attacks first (needs Zolrath’s furniture) and attacks hard.

    Your enemy suffers lots of debuffs, losing hp, haste, energy and health regen, crippling their effectiveness.

    Quick Guide to AFK Arena Best Teams for Beginners

    For new players who do not want to spend money on AFK Arena, one of your first x10 Summons must have Shemira. She will make your journey a lot easier.

    The absolutely best tip for all new beginners is to understand which faction to focus on first and what should be the main carry of the team. Only spend your faction scrolls on that one faction and do your best to get your main carry to the ascended tier and pick a suitable team for him/her by making the most of the Tavern Wishlist and Event Rewards.

    Maulers are not a recommended faction for free to play players so I do not want to mention it in this section.

    3-skill Heroes are 99% fodders. You can use them to ascend other Heroes without even thinking.

    AFK Arena: Team Building Guide

    Guide written by Aesyr (ID: 32314533, Discord Tag: Aesyr#6450)

    Basic Information

    • Tank: Absorb most of the damage and protect the team
    • Carry: Damage dealer
    • Support: Aids to crowd control the enemy, protect/heal the team, or add additional damage

    Hero Types and Equipment

    A good team complements each other to kill the enemy. Usually, a team consists of a tank, carry, and support heroes. Heroes can play multiple roles but they tend to favor a particular role.

    Each hero is based on an attribute of Strength, Agility, or Intelligence.

    The attribute primarily affects the type of gear they can wear which provide stats not obtained from leveling like Accuracy, Crit, Dodge, Physical Resist (PR), Magical Resist (MR), and Movement Speed (MSPD).

    Role Type Hero Abilities Comments


    Able to tank physical damage well due to gear and skill that mitigates damage further. Can heal and protect the entire team.

  • Additional dodge and recover energy if dodges
  • Increases dodge when striking the enemy
  • Automatic dodge every couple of seconds
  • Attacks lowest hp target
  • Signature item increases dodge further and allows dodging magic attacks
  • Kaz


    If wearing high dodge gear, can avoid all damage that could potentially kill other tanks such as high level Saveas attacks or Athalia strikes. Her sig allows increased dodging of magic attacks too.


    If overleveled or against mages, can tank due to magic resist and life leeching abilities to heal back


    Skills focus on damage and even normal attacks can harm multiple enemies.

  • Skills or crit attacks (due to signature item) cause evil spirits to haunt enemies
  • Evil spirits reduce enemy attack rate and health recovery, interrupt attacks, damage target, and/or reduce energy
  • Can stun enemies
  • Ferael


    Spirits perform a lot of crowd control and damage effects.


    Strong ultimate and boosts attack for heroes on your side of the field


    Crowd control abilities and boosts allies attack and energy


    Allows allies a quick start, lowers def, and boost attack


    Healing, energy gain, and stunning

    There are many other heroes who can fulfill each role. The role may change based upon enemy composition too as some stages may allow heroes like Lyca or Estrilda to tank in front.

    Factional M (T1) 5* gear as a reference

    Type Stat Weapon Helmet Chest Boot Total Comments







    High HP, physical resist, and defense







    High attack, accuracy, and dodge







    High attack, crit, and magic resist

    Team Formations

    While inpidual heroes might be particularly good in a certain role, the most important part of team building is how the heroes interact with each other to strengthen the team.


    An immediate effect on the team is the hero’s faction, which determines their strengths and weaknesses against other factions.

    The arrows point to the faction that they are strong against. If using Lightbringer heroes, they are weak against Graveborn but strong against maulers. Celestial and hypogean are strong and weak against each other (each deal 25% more damage against the other).

    The faction also plays a role in the team bonuses which occur when a certain number of heroes of a particular faction are in the team.


    After considering the hero types and factions, a team can be built together. The below table contains examples of team compositions with primarily legendary tier to explain the strengths and weaknesses. Until legendary tier heroes reach their maximum level of 160, they are as good as ascendent tier heroes. Since they are also more common, legendary heroes can be easier to ascend to legendary+ and help out more in the early game.





  • Shields: Mirael and Silvina can create shields for protection
  • DPS: Silvina targeting low def mages or heroes, Mirael and Arden have ults that hit everyone
  • Tanking: Hogan and Ogi for physical resist
  • Crowd control: Arden rooting, Ogi stunning and decreasing haste, Hogan stun and daze
    • Two physical resist tanks in front
    • Silvina can target high threat mages like Arden, Isabelle, etc
    • Several crowd control abilities
    • No faction bonus
    • Tanks may not hold out against mages
    • No healing

  • Healing: Niru converts damage to health
  • DPS: Saveas, Silvina, Brutus, Ankhira
  • Tanking: Brutus (physical resist), Niru (magical resist),
  • Crowd control: Ankhira immobilizes and decreases haste, Silvina stuns
    • Several heroes who can deal damage
    • Niru can snowball if allies and enemies die since he gets stronger with each death
    • Silvina targets mages
    • Ankhira immobilization makes the fight 5v4
    • 3 faction bonus
    • Healing is dependent on Niru doing damage
    • No AOE attacks so need to target enemies inpidually

  • Healing: None
  • DPS: Ira and Arden have AOE ults, Morvus with high damage single target ult
  • Tanking: Hogan and Ogi (physical resist)
  • Crowd control: Ira reduces attack speed and health regen, Arden rooting, Ogi stunning and decreasing of haste, Hogan stun and daze, Morvus reduce haste and stunning
    • A lot of crowd control
    • Several AOE attacks
    • 3 faction bonus

  • Healing: Lucius to party and Saveas to himself
  • Shielding: Mirael, Arden, and Lucius
  • DPS: Mirael and Arden have AOE ults, Saveas with physical damage
  • Tanking: Hogan and Lucius resist physical damage. Lucius has a damage mitigation skill.
  • Crowd control: Arden can root several heroes, Hogan can daze/stun
    • Good amount of healing and shielding
    • AOE attacks to damage everyone with Saveas to pick heroes off
    • 3 faction bonus
    • May have a tough time against Silvina (would target Arden or Mirael)
    • Crowd control is focused on top

    Countering The Opponents

    Beyond building a team with good synergy, the formation and positioning of the heroes matter as you need to counter the enemy formation and heroes. The enemy party has its own synergy that you would want to disrupt.

    • Tanks should be placed on the side with most damage dealers (placement may change after crowd control like Tasi banish or Fawkes coffin removes the biggest threat at the start of battle)
    • Use carry or crowd control to address biggest threat first
    • Certain heroes are also better at countering other heroes such as Fawkes for removing Brutus’ invulnerability or Nara’s ultimate which bypasses the invulnerability.
    • Learning the abilities of each hero (especially your team and the enemy) helps a lot

    When starting a stage, it’s helpful to see the kind of enemy heroes on the battlefield to start formulating a game plan. Typically, putting in your strongest five heroes or your favorite line-up and seeing what happens for the first few runs helps to get a sense of what is happening. Watching the replay can be useful too.

    Quick Tips

    Methods to improve Speed:

    • Boots (str or int heroes)
    • Some signature items at +5, +15, +25, or +35 (e.g. Lucius, Nemora, Nara)
    • Hero skills (e.g. Lyca’s Awe, Elijah & Lailah’s ult)
    • Dura’s call (from Peaks of Time)
    • Dura’s Sustenance and Dura’s Fortitude (Elder Tree)

    The Speed (MSPD) stat allows your heroes to move and use abilities quicker. With faster speed, your heroes could crowd control, heal, or attack before the enemy team.

    The biggest way to control the flow of battle is through crowd control, which makes the Speed (mspd) stat very important. Your team should be the first one causing disruptive skills to pvent the enemy from being effective.

    General Obstacles

    This section analyzes some of the most common obstacles and counters.

    All of the explanations for uses and counters are only a subset of what is possible.

    Due to the numerous heroes, there are certainly many more possibilities available so it’s highly encouraged to use this section as a reference and to experiment on your own.

    Since agility tanks rely on dodging, they are best used against slow attacking heroes like Golus. On the other hand, Athalia can be tougher to dodge due to her fast attack speed and high accuracy as an Agi hero.

    • High accuracy (agi heroes, Gwyneth, Lyca’s sig)
    • Crowd control
    • Brutus roar (makes attacks undodgeable)
    • Undodgeable attacks (Morvus’ ult, etc)

    Back row targets

    Usually high damage dealers and crowd control units are protected in the back row

    • Heroes that can directly attack the back (Nara, Athalia, Ira, Saveas, Gwyneth, Khasos’ boomerang, Silvina, etc)
    • Crowd control abilities (Ogi smash, Gorvo pebomb, Shemira silence, Silvina First Blood, etc)
    • Kelthur (swaps positions with hero)
    • Eironn (vortex pulls them over)

    Crowd Control

    Prevent enemies from doing anything

    • Fawkes and Elijah & Lailah both have ults that remove the effects
    • Kill or crowd control them first (mspd helps)
    • Arthur (+30 sig pvents crowd control)
    • Skreg (ult pvents crowd control)
    • Warek (extricate blocks it)
    • Elijah & Lailah (cleanse removes it)

    High Burst Damage

    Dealing lots of high burst damage can kill off an enemy before they can heal or shield themselves (Athalia’s first strike, Saveas, etc)

    • High damage reduction skills (Arthur against enemies facing him, Lucius’ shield, etc)
    • Resurrecting or Invulnerability (Brutus, Thoran, Talene)
    • Immediate healing (Rowan’s potions, Lucius’ healing, Talene’s healing)


    Allows hero to tank infinite damage

    • Fawkes’ ult removes invulnerability
    • Nara’s ult bypasses it
    • Zolrath (+30 sig allows damage to bypass it)

    Ultimate abilities are usually the strongest abilities which can cause a lot of healing, damage, or other effects

    • Ezizh (pvents casting)
    • Shemira (silence)
    • Nemora (charm interrupts it)
    • Grezhul, Baden, Numisu (minions and totems can cause some ultimate attacks to be redirected such as Belinda’s or Safiya’s ults)

    Hero Skills

    Take a look at this article to see how the most popular Heroes in AFK Arena work!

    Pulling it Together!

    Assembling a great team requires team synergy and understanding the enemy. Realizing the type of interactions they have with each other allows you to use the appropriate skills to disrupt the enemy and win.

    1. Building the team – When selecting a team, you are limited by what you summoned but try to create one that is well rounded. The team should be your reference point when attempting a stage.

      1. Who is the carry?
      2. Who can tank the frontline?
      3. Are there any supporting units (crowd control, healing, buff/debuff) heroes that may help the tank or carry?
    2. Scout the enemy – observe the enemies you are facing.

      1. Who are the main damage dealers?
      2. Are there crowd control units?
      3. What faction?
    3. Battle – Give it a try! No harming in attempting several times to see what happens and observe the type of skills the enemies throw at you.
    4. High threat targets
      1. Isabelle and Silvina did the most damage
      2. Niru becomes more powerful as heroes die and he healed a lot
    5. Crowd control
        Silvina targeted Arden and blocked rooting
    6. Tanking
    7. Golus and Brutus are quite sturdy
    8. Brutus has invulnerability
  • Reaction: How can things be changed for a more favorable outcome?

    1. Retry: Every battle has some randomness in it due to dodge, crit, etc. Consequently, try the battle a few times to see if things go your way with some more favorable crowd control, dodges, etc. On more difficult stages, it may take 20-30+ tries. Some of those should hopefully be a close attempt though.
    2. Formation: Adjusting your positioning allows heroes to attack, tank, or crowd control different chúng tôi Saveas was moved to the top, he would most likely attack Niru last who would become more powerful as heroes die. We could potentially try swapping Hendrick with Lucius to see if that helps out more in tanking. Perhaps, putting Arden at the top would help too as Silvina would work her way downward towards the tanks first before going to Saveas.
    3. Change gear: Gear may need to be swapped around to give more protection to a particular hero or boost damage. If Dura’s artifacts are available, try moving them around too. If Shemira dies before using her ultimate, Dura’s call could help her generate energy faster.
    4. Power Up: If the power gap is too big, the team may need to level up or ascend to a higher tier. In this case, collect afk rewards, battle in the lab, climb the tower stages, or some other activity before attempting again in the future.
    5. Mercenaries: Borrowing a stronger hero or one that you may not have could help to counter the enemies in the current stage. When borrowing, politely ask if they can put a Dura’s artifact on the hero before sending it to you and equip your strongest 5 heroes with your best equipment until you receive the mercenary. This allows the borrowed mercenary to have an artifact and the strongest gear possible. As a note, mercenaries can only use gear with no faction.
  • Victory: Pat yourself on the back! Job well done! Remember what you did and apply the lessons for future battles.
  • Step by Step

    Battle Replays

  • Faction boost (4 lightbringers)
  • Luck was required at the end!
  • Hopefully, you have got yourself a great AFK Arena Team after reading this guide!

    --- Bài cũ hơn ---

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  • Bạn đang xem bài viết Best Afk Arena Team Compositions For Current Meta (Updated) trên website Trucbachconcert.com. Hy vọng những thông tin mà chúng tôi đã chia sẻ là hữu ích với bạn. Nếu nội dung hay, ý nghĩa bạn hãy chia sẻ với bạn bè của mình và luôn theo dõi, ủng hộ chúng tôi để cập nhật những thông tin mới nhất. Chúc bạn một ngày tốt lành!

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