Xem Nhiều 6/2023 #️ Best Afk Arena Team Compositions For Current Meta (Updated) # Top 11 Trend | Trucbachconcert.com

Xem Nhiều 6/2023 # Best Afk Arena Team Compositions For Current Meta (Updated) # Top 11 Trend

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Check out the best AFK Arena team formations which are dominating the current meta-game, including compositions for early game, late game, PvE, and PvP.

↓ Scroll down for the detailed explanations ↓

Green Sand Wolf

RR Energy Team

Eironn Safiya

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Full Credits go to Whitesushii

Note:

These Formations are mostly based on what works, is existing popular and tried & tested. As such, it is possible that certain rising lineups may be absent or under-represented. Lastly, AFK Arena formations are built around win conditions, typically strong individual heroes and thus we will group our formations accordingly with that in mind.

Level Deficit = [Enemy heroes’ level]-[Your team heroes’ level]

The Speedy Lizard

By ImMrBlueBoy

Level Deficit: 90-100 (Pre-chapter 31)

Substitutions:

Hero

Substitutions

Synergies:

Twins often ultimate first, giving haste + CC immunity to the team.

Followed by Tasi’s ultimate, stalling for Saurus to ramp up.

Saurus ults (ramping up damage) while Rowan ults and stars the energy cycle with Twins.

Why you should use this comp:

Strong mid to late game comp (min power).

Most people invested in SI3o Saurus hence using him for PVE is additional bonus.

Great for multi-stages since enemy’s lineup can be chosen to favour Saurus comp.

Strong against defensive/slow pace lineups. Great counter to the annoying Tasi!

Signature Item Priority

Rowan +30 → Saurus +30 → Twins +20 → Tasi +15 → Lyca +10

Winning condition is preferably Twins to quickly ult first so that she can bring haste and CC immunity for the team, esp Saurus whose main weakness is CC.

Gears and Artifact Priority

Lack of gears/artifacts can occur during multi-stages, Skiath and Lyca only need mythic gears with no artifact. Even Safiya can do without if Eironn and Tidus have good gears. If survivability is not an issue, Dura’s Eye is great here.

Furniture

No furniture is required, except Twins furniture which boosts their survivabilty by a lot.

However, it’s great to have furniture on these meta heroes (*helps to get past min power requirement too).

Artifact Priority

Twins equip Call to ensure the first ult most of the time (grab Rowan’s blue potion).

You can use dual Call, equipping another onto Tasi but I find that it’s better to equip it only onto Twins since once they ult, the entire team will get enough haste to carry on the flow.

Tips:

Requires player to have good positioning skill. Place Saurus away from the main threat’ damage dealer so that he can ramp up before dying.

+30 Saurus is not exactly needed but makes the comp much more reliable. I used +10 for awhile at 90-100 level deficits (pre chapt 31) with not much issue.

Gorvo works very well here, his opening stun is a crucial stall for the first Twins ult.

Saurus &Twins are the core. But if you insist, Twins “can” be subbed with Rosaline or Ferael. The subs can cause enemies to turn the tide on you due to lack in immunity.

If possible, place Saurus furthest away from Rowan (e.g. Rowan pos 1, Saurus pos 5). This prevents Saurus from snatching the blue potion + while Rowan stuns one side of the (3) enemies, Saurus solo chain stunning another that is out of Rowan’s coin reach. Allowing 4 enemies to be almost perma stunned (not forgetting Tasi/Ferael CC).

Green Sand Wolf

By ImMrBlueBoy

Level Deficit: 90-100 (Pre-chapter 31)

Substitutions:

Hero

Substitutions

Synergies:

3/9 Furniture Skriath pulls enemy backline towards middle.

Eironn’s 5-men vortex pull.

Tidus turn back for 5-men fear.

Why you should use this comp:

It’s great for multi-stage (Up until 152 level deficit).

Free up important heroes like Tasi, Lyca, Rowan, etc.

Very consistent against non-magic teams.

2 winning conditions: Eironn as main carry & Tidus as backup carry.

Signature Item Priority

Eiron +30 → Lyca +20 → Tidus +20 → Safiya +10 → Skriath +10

Safiya works as support her using her opening cover and mini stuns. Fight mostly ends without using her Ultimate. Average fight duration: 15 secs.

Gears and Artifact Priority

Lack of gears/artifacts can occur during multi-stages, Skiath and Lyca only need mythic gears with no artifact. Even Safiya can do without if Eironn and Tidus have good gears. If survivability is not an issue, Dura’s Eye is great here.

Furniture

Skriath 3/9 = must-have for this comp. Otherwise Eironn cannot vortex 5 men.

Eironn 3/9 gives more damage.

Tidus 3/9 gives more survivability and cleanup power.

Lyca 3/9 gives early burst.

Safiya’s furniture is not required.

Enemies to avoid:

Teams with 4-5 magic heroes because magic can’t be dodged. Eironn and Tidus will suffer.

Tips:

Tidus placed backline when facing magic attacks.

Eironn equips Call for much better flow.

Anoki with Barricade allows 4+1 faction bonus while releasing Lyca.

Ezio sub vs Brutus/Maulers, Nako for 5 men juggling plays.

Vurk sub vs diving (Athalia) comps, Safiya can be placed frontline.

Pretty decent for PvP but nowhere near meta PvP comps.

Rosaline-Rowan Energy Team

By ImMrBlueBoy

Level Deficit: 90-100 (Pre-chapter 31)

Substitutions:

Hero

Substitutions

Extra Stall

Synergies:

Tasi often ulti first from blue potion (6-8 secs into game).

Followed up by Rowan’s ultimate giving Rosaline energy.

Rosaline ults, giving Rowan full Energy to ultimate again. The energy cycle repeats.

Why you should use this comp:

Easy transition from early to mid game while building other core meta heroes.

Good for F2P/Low spenders transitioning from Shemira/Belinda comp.

Great against most lineup due to the heroes high survivability mechanisms + perma CC. Enemies just can’t move!

Cons of this comp

Not suitable for multi-stages campaign due to important heroes like Rosaline used in Gwyneth comp unless other comps are built instead.

Harder to position heroes comparing to meta comps, need to understand hero mechanisms beter.

Signature Item Priority

Rowan +30 → Rosaline +20 → Tasi +15 → Ferael +20 → Lyca +20

Tasi +15 for the extra Haste stat is important so that she can ult first 90% of the time. However, Rosaline +20 first because she is boss meta.

Gears and Artifact Priority

Everyone requires T2 gears, however, helmet upgrade should be skipped first if lack of resources.

Tasi & Rowan require faction-specific boots (extra haste), others don’t matter.

Lyca and Ferael equip Dura’s Blade if lacking damage.

Furniture

Furniture is not a must but great to have on the meta heroes.

Tasi 3/9 definitely increases consistency since she is often placed frontline.

Enemies to avoid:

Tasi, Ezizh, Skreg.

Tips:

Requires player to have good positioning skill. For e.g. Making use of Rosaline opening walk, Lyca’s pullback, Ferael/Tasi position change, etc to allow more enemies to come near Rowan’s coins (ensure perma stun).

Place Rowan opposite enemy’s main threat. There may be a short delay between energy chain but that can be covered by Ferael’s fear and Tasi’s sleep.

Pippa the new Wilder hew, could probably do very well in this comp.

Oscar/Rigby performs decently but requires more investment (+30 3/9).

Make use of what you have!

Safiya Eironn

Level Deficit: 100-120

Safiya is the core component of this comp both in her ultimate and her passive. Most fights start off with Eironn dragging enemies into Safiya’s barrier which increases ally attack rating while reducing enemy attack and haste.

Safiya will then typically finish the fight with her ultimate which has one of the highest scalings in the game.

For multiple fights, Lyca, Tasi and even Rowan might be rotated onto other lineups which call for strong alternatives such as Nara (additional pull) or Skriath.

Gwyneth Comp

Level Deficit: 100-120

Gwyneth is the main damage dealer with all the other heroes seeking to buffer output in any possible way.

There are a few replacements for Lyca in the core comp such as Belinda (for crit), Safiya/Rhazard (for more damage) or even Talene to soak more damage.

Daimon Comp

Level Deficit: 100-120

Daimon is pretty much your one-man army in this comp. Against enemies with lower damage output, he can even be placed on the frontline in favour of more counter-pick options such as Athalia at the back (plus he gets to gain energy faster).

Other suitable substitutes not mentioned include Talene, Gorvo and even Oden. The idea is to play your best tanks and buy time for Daimon to stack up and in multi-fights, run the tanks you can afford for this comp.

God Comp

Level Deficit: 100-120

God comp, also known as lockout comp, revolves around activating Ezizh’s passive to deny enemy ultimates while at the same time regenerating energy through Twins, Mehira and Rowan.

Talene/Saurus also offers heals for the team to keep them alive through chip damage. Win condition is typically for Talene/Saurus to gain enough damage over the course of the extended fight and kill enemies off one by one till the fight is over.

Thoran Cheese

Level Deficit: 100-110

Thoran’s ultimate reflects damage back to enemies depending on the amount he received.

As such, the goal is to basically drag as many enemies as possible beside Thoran so they are within his radius when he silts.

Having his signature item unlocked allows him to do this once and having his SI at +30 adds a second shot, making the strategy a lot more reliable.

Since this method is heavily RNG dependent, many end game players choose to run Thoran Cheese for their first fight in the series.

Eironn Comp

Level Deficit: 100-110

Losing Safiya means losing a large portion of your buff/debuff and main damage output but shifting the focus to Eironn allows for an earlier burst in situations where ya is too slow to make an impact.

Eironn by himself also has better crowd control options with his freeze which can potentially chain better into Tasi sleep.

Dropping Safiya also allows for more alternative burst options in the form of Zofrath and even Athena, both benefiting from Lyra which can be enough to close fights.

Honourable Mentions

Formations under this category are either new/rising lineups that aren’t widely adopted or only work at lower level of deficit.

Izold is a solo carry who typically stays alive and tops damn _ge charts even with his entire team dead. His recent viability came from his 3/3 furniture with makes his ultimate a lot more reliable on top of CC immunity from +30.

Anthro from discord actually shared this linen_p with me and it’s a lockout comp utilizing Gorvo ‘s early CC to ensure no damage taken at all. Notably, the player needs 3 furniture on Skriath and all on Gorvo.

Shemira is kind of in a bad spot right now with much better heroes but fig-ured I should mention her since a lot of people have her built and she’s still ca-pable of 80 levels deficit which isn’t too bad

Belinda comps are pretty outdated at this point but still decent for pushing the sub 80-90 level deficits. Fawkes and Lucius can be easily substituted for Tasi and Lyca while some may choose to even run Eirorin to group enemies up.

Satrana niche of healing reduction, coupled with high damage output and decent survivability makes for a good counter-pick and a decent hero in gen-eral. Having her as a frontline carry also opens up other heroes for multi-fights.

Khazard’s signature item increases the duration of negative buff effects, mak-king Mehira and Tasi more potent. Khazard is also capable of considerable crowd control and damage. Some sub-stitutes include Arthur and Nakoruru.

Flora is an unkillable source of damage with synergizes really well with the survivability offered by Talene and Or-thros. This is also a PvP lineup but it’s PvE variant tends to run Daimon more than Flora nowadays.

Generic tank and spank build to keep Solise alive and have her do all the damage. Requires fairly deep investment in the form of +30 Signature and +3 Furniture for Solise to perform.

Formations shown here were aggregated from data based on formations used in chapters 27 to 34. A lot of it involved going through thousands of progression screenshots and also hundreds of progression videos of players showcasing such lineups. As such, credits to the users of the chinese Taptap forums, chinese Baidu forums,iorean Cafe Naver, Reddit, Official AFK Arena discord. Specific credits to Youtubers such as Sarvatt, Wombat STARBOARD, WEIEN, and many others. Specific credits also to discord users such as NoOne, Anthropophaga, Lmey, u/XapySlenderman and many others. Made by Grub from Inquisitors

God Comp

This team works entirely based on Ezizh’s passive which prevents the enemy team from ulting for 2 seconds every time an ally ults.

Twins function as the catalyst in this team with their ultimate providing cc immunity and helping to sustain the ult Spam to stop the enemy team from being able to user their ultimate.

Ezizh passive and grouping then allows a carry such as Talene to scale without worrying about a huge chunk of what the enemy can do.

This team is the best in arena due to it’s offensive and defensive capabilities.

Gwyneth Burst

The idea of this team is to position the enemy team so that as many of them as possible are hit by Gwyn’s opening combo. Eironn positions them while Lyca and Lorsan buffs Gwyneth’s damage. Lorsan provides his link to increase burst damage substantially.

This is stronger than the Nako version against non-Nako teams.

This comp excels at attack, but struggles as a defense team.

Flora Stall

This team is based on controlling the battle and grouping the enemy team whilst scaling damage and tankiness as the fight goes on. This allows Flora to continually dish out great damage and haste reduction with her furniture.

This team is a recent development at the highest level in the Legends Tournament. It provides an incredibly strong counter to the God Comp even at low sorcery levels. However, be warned, it requires a pretty high level of investment. Skreg 9 is vital for this team since it allows the dive based team to take control of the fight on the floor. This then allows flora to deal massive damage at her behest.

Graveborn Celestial

As above, this team is based on controlling the battle whilst allowing your damage and tankiness to scale as the fight goes on.

This team is based around Talene and/or Orthros scaling up damage whilst Athalia and/or Nara provides disruption against any carries that threaten to burst it down.

Mauler Core

This is based around Skreg’s 9/9 furniture primarily providing insane buffs around a team that is designed to cross to the other side of the field.

Satrana excels at burst and is proving to be a potent counter to the tankier based teams.

Numisu is incredibly underrated in his utility healing and disruption whilst Tidus provides significant damage and additional disruption aswell.

Ezizh nicely ties this lineup together with his ability to group.

Best End-Game Team Comps by Shizzam

PvE Teams

While individual heroes may be strong, the key is to build teams that complement each other such that their skills compound and act as force multipliers. For instance, 1 cc is great, but once you have 2 or 3, the enemy team can be permanently cc’d.

This is not exhaustive, there are lots of other great hero combos.

The enemy is always cc’d (colloquially known as the god comp)

Buff Gwyneth’s damage and speed. Gwyneth can be replaced by Khazard or any other ranged damage dealer.

Quickly group the enemy and burst them down with AoE, avoid taking damage.

Rowan ults, refills Rosa, Rosa charges rowan who ults. Enemy is permanently stunned.

A race to Safiya’s ult to wipe the enemy before they wipe you

Bring all the heroes close enough for Thoran’s ult.

Your team attacks first (needs Zolrath’s furniture) and attacks hard.

Your enemy suffers lots of debuffs, losing hp, haste, energy and health regen, crippling their effectiveness.

Quick Guide to AFK Arena Best Teams for Beginners

For new players who do not want to spend money on AFK Arena, one of your first x10 Summons must have Shemira. She will make your journey a lot easier.

The absolutely best tip for all new beginners is to understand which faction to focus on first and what should be the main carry of the team. Only spend your faction scrolls on that one faction and do your best to get your main carry to the ascended tier and pick a suitable team for him/her by making the most of the Tavern Wishlist and Event Rewards.

Maulers are not a recommended faction for free to play players so I do not want to mention it in this section.

3-skill Heroes are 99% fodders. You can use them to ascend other Heroes without even thinking.

AFK Arena: Team Building Guide

Guide written by Aesyr (ID: 32314533, Discord Tag: Aesyr#6450)

Basic Information

Tank: Absorb most of the damage and protect the team

Carry: Damage dealer

Support: Aids to crowd control the enemy, protect/heal the team, or add additional damage

Hero Types and Equipment

A good team complements each other to kill the enemy. Usually, a team consists of a tank, carry, and support heroes. Heroes can play multiple roles but they tend to favor a particular role.

Each hero is based on an attribute of Strength, Agility, or Intelligence.

The attribute primarily affects the type of gear they can wear which provide stats not obtained from leveling like Accuracy, Crit, Dodge, Physical Resist (PR), Magical Resist (MR), and Movement Speed (MSPD).

Role Type Hero Abilities Comments

Str

Able to tank physical damage well due to gear and skill that mitigates damage further. Can heal and protect the entire team.

Additional dodge and recover energy if dodges

Increases dodge when striking the enemy

Automatic dodge every couple of seconds

Attacks lowest hp target

Signature item increases dodge further and allows dodging magic attacks

Kaz

Agi

If wearing high dodge gear, can avoid all damage that could potentially kill other tanks such as high level Saveas attacks or Athalia strikes. Her sig allows increased dodging of magic attacks too.

Int

If overleveled or against mages, can tank due to magic resist and life leeching abilities to heal back

Str

Skills focus on damage and even normal attacks can harm multiple enemies.

Skills or crit attacks (due to signature item) cause evil spirits to haunt enemies

Evil spirits reduce enemy attack rate and health recovery, interrupt attacks, damage target, and/or reduce energy

Can stun enemies

Ferael

Agi

Spirits perform a lot of crowd control and damage effects.

Int

Strong ultimate and boosts attack for heroes on your side of the field

Str

Crowd control abilities and boosts allies attack and energy

Agi

Allows allies a quick start, lowers def, and boost attack

Int

Healing, energy gain, and stunning

There are many other heroes who can fulfill each role. The role may change based upon enemy composition too as some stages may allow heroes like Lyca or Estrilda to tank in front.

Factional M (T1) 5* gear as a reference

Type Stat Weapon Helmet Chest Boot Total Comments

Str

HP

65700

68400

133200

267300

High HP, physical resist, and defense

Agi

HP

39600

64800

90000

194400

High attack, accuracy, and dodge

Int

HP

50400

54000

115200

219600

High attack, crit, and magic resist

Team Formations

While individual heroes might be particularly good in a certain role, the most important part of team building is how the heroes interact with each other to strengthen the team.

Factions

An immediate effect on the team is the hero’s faction, which determines their strengths and weaknesses against other factions.

The arrows point to the faction that they are strong against. If using Lightbringer heroes, they are weak against Graveborn but strong against maulers. Celestial and hypogean are strong and weak against each other (each deal 25% more damage against the other).

The faction also plays a role in the team bonuses which occur when a certain number of heroes of a particular faction are in the team.

Teams

After considering the hero types and factions, a team can be built together. The below table contains examples of team compositions with primarily legendary tier to explain the strengths and weaknesses. Until legendary tier heroes reach their maximum level of 160, they are as good as ascendent tier heroes. Since they are also more common, legendary heroes can be easier to ascend to legendary+ and help out more in the early game.

Team

Characteristics

Strength

Weakness

Shields: Mirael and Silvina can create shields for protection

DPS: Silvina targeting low def mages or heroes, Mirael and Arden have ults that hit everyone

Tanking: Hogan and Ogi for physical resist

Crowd control: Arden rooting, Ogi stunning and decreasing haste, Hogan stun and daze

Two physical resist tanks in front

Silvina can target high threat mages like Arden, Isabelle, etc

Several crowd control abilities

No faction bonus

Tanks may not hold out against mages

No healing

Healing: Niru converts damage to health

DPS: Saveas, Silvina, Brutus, Ankhira

Tanking: Brutus (physical resist), Niru (magical resist),

Crowd control: Ankhira immobilizes and decreases haste, Silvina stuns

Several heroes who can deal damage

Niru can snowball if allies and enemies die since he gets stronger with each death

Silvina targets mages

Ankhira immobilization makes the fight 5v4

3 faction bonus

Healing is dependent on Niru doing damage

No AOE attacks so need to target enemies individually

Healing: None

DPS: Ira and Arden have AOE ults, Morvus with high damage single target ult

Tanking: Hogan and Ogi (physical resist)

Crowd control: Ira reduces attack speed and health regen, Arden rooting, Ogi stunning and decreasing of haste, Hogan stun and daze, Morvus reduce haste and stunning

A lot of crowd control

Several AOE attacks

3 faction bonus

Healing: Lucius to party and Saveas to himself

Shielding: Mirael, Arden, and Lucius

DPS: Mirael and Arden have AOE ults, Saveas with physical damage

Tanking: Hogan and Lucius resist physical damage. Lucius has a damage mitigation skill.

Crowd control: Arden can root several heroes, Hogan can daze/stun

Good amount of healing and shielding

AOE attacks to damage everyone with Saveas to pick heroes off

3 faction bonus

May have a tough time against Silvina (would target Arden or Mirael)

Crowd control is focused on top

Countering The Opponents

Beyond building a team with good synergy, the formation and positioning of the heroes matter as you need to counter the enemy formation and heroes. The enemy party has its own synergy that you would want to disrupt.

Tanks should be placed on the side with most damage dealers (placement may change after crowd control like Tasi banish or Fawkes coffin removes the biggest threat at the start of battle)

Use carry or crowd control to address biggest threat first

Certain heroes are also better at countering other heroes such as Fawkes for removing Brutus’ invulnerability or Nara’s ultimate which bypasses the invulnerability.

Learning the abilities of each hero (especially your team and the enemy) helps a lot

When starting a stage, it’s helpful to see the kind of enemy heroes on the battlefield to start formulating a game plan. Typically, putting in your strongest five heroes or your favorite line-up and seeing what happens for the first few runs helps to get a sense of what is happening. Watching the replay can be useful too.

Quick Tips

Methods to improve Speed:

Boots (str or int heroes)

Some signature items at +5, +15, +25, or +35 (e.g. Lucius, Nemora, Nara)

Hero skills (e.g. Lyca’s Awe, Elijah & Lailah’s ult)

Dura’s call (from Peaks of Time)

Dura’s Sustenance and Dura’s Fortitude (Elder Tree)

The Speed (MSPD) stat allows your heroes to move and use abilities quicker. With faster speed, your heroes could crowd control, heal, or attack before the enemy team.

The biggest way to control the flow of battle is through crowd control, which makes the Speed (mspd) stat very important. Your team should be the first one causing disruptive skills to prevent the enemy from being effective.

General Obstacles

This section analyzes some of the most common obstacles and counters.

All of the explanations for uses and counters are only a subset of what is possible.

Due to the numerous heroes, there are certainly many more possibilities available so it’s highly encouraged to use this section as a reference and to experiment on your own.

Since agility tanks rely on dodging, they are best used against slow attacking heroes like Golus. On the other hand, Athalia can be tougher to dodge due to her fast attack speed and high accuracy as an Agi hero.

High accuracy (agi heroes, Gwyneth, Lyca’s sig)

Crowd control

Brutus roar (makes attacks undodgeable)

Undodgeable attacks (Morvus’ ult, etc)

Back row targets

Usually high damage dealers and crowd control units are protected in the back row

Heroes that can directly attack the back (Nara, Athalia, Ira, Saveas, Gwyneth, Khasos’ boomerang, Silvina, etc)

Crowd control abilities (Ogi smash, Gorvo divebomb, Shemira silence, Silvina First Blood, etc)

Kelthur (swaps positions with hero)

Eironn (vortex pulls them over)

Crowd Control

Prevent enemies from doing anything

Fawkes and Elijah & Lailah both have ults that remove the effects

Kill or crowd control them first (mspd helps)

Arthur (+30 sig prevents crowd control)

Skreg (ult prevents crowd control)

Warek (extricate blocks it)

Elijah & Lailah (cleanse removes it)

High Burst Damage

Dealing lots of high burst damage can kill off an enemy before they can heal or shield themselves (Athalia’s first strike, Saveas, etc)

High damage reduction skills (Arthur against enemies facing him, Lucius’ shield, etc)

Resurrecting or Invulnerability (Brutus, Thoran, Talene)

Immediate healing (Rowan’s potions, Lucius’ healing, Talene’s healing)

Invulnerability

Allows hero to tank infinite damage

Fawkes’ ult removes invulnerability

Nara’s ult bypasses it

Zolrath (+30 sig allows damage to bypass it)

Ultimate abilities are usually the strongest abilities which can cause a lot of healing, damage, or other effects

Ezizh (prevents casting)

Shemira (silence)

Nemora (charm interrupts it)

Grezhul, Baden, Numisu (minions and totems can cause some ultimate attacks to be redirected such as Belinda’s or Safiya’s ults)

Hero Skills

Take a look at this article to see how the most popular Heroes in AFK Arena work!

Pulling it Together!

Assembling a great team requires team synergy and understanding the enemy. Realizing the type of interactions they have with each other allows you to use the appropriate skills to disrupt the enemy and win.

Building the team – When selecting a team, you are limited by what you summoned but try to create one that is well rounded. The team should be your reference point when attempting a stage.

Who is the carry?

Who can tank the frontline?

Are there any supporting units (crowd control, healing, buff/debuff) heroes that may help the tank or carry?

Scout the enemy – observe the enemies you are facing.

Who are the main damage dealers?

Are there crowd control units?

What faction?

Battle – Give it a try! No harming in attempting several times to see what happens and observe the type of skills the enemies throw at you.

High threat targets

Isabelle and Silvina did the most damage

Niru becomes more powerful as heroes die and he healed a lot

Crowd control

Silvina targeted Arden and blocked rooting

Tanking

Golus and Brutus are quite sturdy

Brutus has invulnerability

Reaction: How can things be changed for a more favorable outcome?

Retry: Every battle has some randomness in it due to dodge, crit, etc. Consequently, try the battle a few times to see if things go your way with some more favorable crowd control, dodges, etc. On more difficult stages, it may take 20-30+ tries. Some of those should hopefully be a close attempt though.

Formation: Adjusting your positioning allows heroes to attack, tank, or crowd control different chúng tôi Saveas was moved to the top, he would most likely attack Niru last who would become more powerful as heroes die. We could potentially try swapping Hendrick with Lucius to see if that helps out more in tanking. Perhaps, putting Arden at the top would help too as Silvina would work her way downward towards the tanks first before going to Saveas.

Change gear: Gear may need to be swapped around to give more protection to a particular hero or boost damage. If Dura’s artifacts are available, try moving them around too. If Shemira dies before using her ultimate, Dura’s call could help her generate energy faster.

Power Up: If the power gap is too big, the team may need to level up or ascend to a higher tier. In this case, collect afk rewards, battle in the lab, climb the tower stages, or some other activity before attempting again in the future.

Mercenaries: Borrowing a stronger hero or one that you may not have could help to counter the enemies in the current stage. When borrowing, politely ask if they can put a Dura’s artifact on the hero before sending it to you and equip your strongest 5 heroes with your best equipment until you receive the mercenary. This allows the borrowed mercenary to have an artifact and the strongest gear possible. As a note, mercenaries can only use gear with no faction.

Victory: Pat yourself on the back! Job well done! Remember what you did and apply the lessons for future battles.

Step by Step

Battle Replays

Faction boost (4 lightbringers)

Luck was required at the end!

Hopefully, you have got yourself a great AFK Arena Team after reading this guide!

Complete Guide To Team Building In Afk Arena (Updated)

The goal of this guide is to help you reflect on how to build a team, instead of giving pre-ordered compositions.

The examples given are mainly here to illustrate the points explained in General knowledge.

Why are you often suggested to play Shemira with 3 Wilders? What is the main objective and how can you adapt to it? In short, is there any magical solution to go through the content of the game like a breeze?

Like most of the presently available guides for AFK Arena, this guide is purely subjective and therefore not necessarily the absolute reality. Its aim is to help you better understand the game’s mechanics. Up to you on whether to apply my suggestions… or not!

Guide to Team Building: General Knowledge

Building a team is based around one carry. This carry represents your main DPS for your team, and your main objective is to build your team around that carry.

Play only one main carry, otherwise, your team may lack inefficiency at a certain point.

You will see on the below examples that positions are quickly taken by supports or tanks that will allow your main carry to do his job, it is then complicated to play with two carries.

How to build around the main carry?

It’s basically comprehending the situation.

The most important thing is to see if your hero can be played as your main carry or not. Your main carry should be able to get rid of multiple enemies by himself if you give it a proper setup.

Once you have selected your main carry, begin analyzing their toolkit.

What is their weakness, which heroes can overcome it?

What could help them gain more power?

Is the hero useful since the start of the fight or does it depend on its ultimate?

Ask yourself as many questions as possible in order to assess their strong and weak points so that you can build your team accordingly around it.

Examples: The Most Used Carries in AFK Arena

In order to put in use the above-mentioned theory in the guide, I will give you some examples on my way of thinking in how building teams that we often see around, thus being the most efficient ones.

The most used main carry, suggested by everyone due to it being so easy to loot and her huge capability of 1v5

Strengths

Overall ultimate on a decreased time

Life stealing immediately once reaching level 161

High critical strike stat

Higher HP amount than most mages, meaning she can be played on the front line

Once the ultimate spell is activated, she can 1v5 most of the time

Her toolkit is particularly useful when Shemira is at a higher level than your other heroes, which allows her to carry your team by herself.

Weaknesses

Highly dependent on her ultimate skill, as 80% of her efficiency is based on it

Easily targetable by crowd control and burst damage

No union in the library.

How to counter her Weaknesses

As a hero depending on her ultimate, Shemira needs a lot of time to activate it.

In order to find that time, Crowd Control is a must. And we will talk more about Crowd Control in this guide.

This is why Shemira is often seen along with Tasi and Nemora, who bring a huge life to sustain the team. Thanks to their crowd control skills and healings.

Arden as well is an interesting choice to play with Shemira, thanks to his triple root. Beware, though: His level being capped to 160, you have to be wise in his positioning in order to have him surviving as long as possible.

Lyca is often played alongside those heroes to bring some extra movement and attack speed and a bonus of energy at the beginning of the battle that allows your heroes to cast their crowd control spells before the enemies can cast theirs.

And lastly, Brutus is mainly played with this team. Thanks to his invulnerability that allows a short but efficient temporization on one side of the map.

Boosting her Strengths

You can think about it the other way around.

Instead of letting Shemira slowly, but surely, gain in energy, we could play supports that boosts your team’s energy so that Shemira can cast her ultimate as quickly as possible.

For that purpose, we are going to look into the Lightbearers, particularly towards Rowan and Rosaline.

Those two heroes provide healing and control spells to your team like Tasi and Nemora.

But what differentiates them from their wilder counterparts is that they have their support skills based on energy gain, most especially Rowan with his Signature Gear that is considered one of the most powerful of the game (enabling heroes to ult upon reaching 600 points of energy instead of 1000).

We can also add Lucius as the main tank, who is dependent on his ultimate skill as well for both his and the team’s survival.

The last hero in this team will vary depending on the enemies you will be facing. You could opt for a Fawkes or Nara for an extra crowd control skill, and Estrilda for an additional energy gain, or finally a Thoran, Hendrick or Grezhul if the enemy possesses burst damage.

Compared to the Wilder team, this composition demands much more heroes to adapt against the many different enemy teams, as well as Rowan’s Signature Gear level at level 20 minimum to work efficiently.

Hence the fact that this team is much tougher to put in place.

Alternate possibility

Support: Nara, Arden, Ferael

Tank: Grezhul, Lucius, Thoran

(Beware, Shemira is not protected when Thoran is being resurrected and thus can easily be killed)

Note: Celestials and Hypogeens are not taken into account in order to maximize the accessibility.

Alternate possibility

Support: Nara, Ferael

Tank support: Estrilda

Tank: Grezhul, Thoran, Brutus, Hendrick

Comments for the Shemira Guide

Shemira is considered as the best character to carry your team until chapter 24 (which in general means that all your team has reached level 240).

Once you have reached this point, it becomes harder to play her at the front line, since she will hardly be able to tank enemies that are at a higher level than her, thus dramatically reducing her energy gain.

She will occasionally be played at this level, and other carries will be taking the priority, especially Ferael or even Eironn, that work perfectly well with the Wilder team composition.

Strongest damage dealer amongst the Wilders

Strengths

Hero mixing damage and crowd control

Huge clutch potential since he can dodge and freeze randomly

Possesses burst (instantaneous burst damage) but also DPS (damage on time)

Weaknesses

HP level relatively low

He is a melee hero even though being a DPS

His grab allows him to be played on the backline, but it can sometimes backfire on him and end up being more difficult to keep him alive

How to counter Eironn’s weaknesses

Lyca, Tasi and Nemora, as usual, bring a lot of sustainability to Eironn’s grab.

The movement speed gain that Lyca offers allows Eironn to have the initiative and to land the crowd control faster, whereas Nemora and Tasi do their usual work by providing healing and crowd control.

Adding to this, Ulmus and Seirus are good choices to be played in front of Eironn. Ulmus would indeed root the enemy in front of him that Eironn will be grabbing towards him when Seirus will land a bump on multiple enemies once they are grouped up.

Boosting his Strengths

Lyca’s Signature, especially when level 20 or above, brings a decent damage upgrade to Eironn who already has a high accuracy level.

As usual, Lyca can hardly be separated from her fellow acolytes Tasi and Nemora.

Eironn can also be played alongside Safiya, his grab brings the enemies in Safiya casted zone and offers an extra AoE damage, thus bringing in huge synergy to this team.

Playing Eironn and Safiya puts in the team two carries at the same time, thus being sometimes situational, but the synergy is pretty powerful and can be considered as an exception.

As for the tank, many choices are open. Brutus is mostly chosen thanks to his passive skill (the roar) which nullifies enemies’ dodge and allows Eironn to successfully land the majority of his hits.

AFK Arena Example Guide for Eironn

Tank: Ulmus, Seirus

Support: Safiya, Arden, Nara, Ferael

Comments

Eironn is quite greedy when it comes to set him up properly :

A high Signature on himself

High-level Signature allies

High dodge level (mainly acquired through gears)

It also needs a high amount of Wilder fodder to Ascend the Wilder heroes’ team

Eironn will mostly be used as a transition for the late game, having similarities with Shemira’s team composition since they are on the same basis. You can focus his Signature to level 30, being one of the most useful heroes.

In order to help you in your choice of carry, here is a list of heroes that can be used as main carry (we are not talking about viability here, it is up to you to define what is within your reach):

Athalia – Celestians

Zolrath – Hypogeans

Belinda – Lightbringers

Gwyneth – Lightbringers

Thane – Lightbringers

Khasos – Maulers

Vurk – Maulers

Safiya – Maulers

Antandra – Maulers

Kaz – Wilders

Eironn – Wilders

Shemira – Graveborns

Isabella – Graveborns

Ferael – Graveborns

Conclusion

Think carefully about your choices for ascension to build teams as you wish.

As you understood, there are many possible and playable options on AFK Arena, depending on your looting luck and your choice of gameplay.

These examples were merely here to highlight different possible combinations and why it would be viable, but by now you probably understood that there is no real answer to “Is there a God Tier comp I can focus ?”.

We hope we grant you the keys to help you build your dream combo.

Thank you for reading this Guide till the end, don’t hesitate to contact us to interact about it! Guide written by Vlab (ID : 607747 / Discord Tag : Vlab#4004) and Deimer (ID : 7948033 / Discord Tag : Deimer#0485) Special thanks to all community supporters for these feedbacks and to Fealynn (ID : 1106434 / Discord Tag : Fealynn#6700) for proofreading, correcting and adding details.

5 Best Minecraft Skyblock Servers Updated For 2022

In Minecraft skyblock servers, players spawn on a floating island and get a small amount of resources to start. Players must usually build a cobblestone generator and a farm of some sort to survive and level up their island.

The skyblock game mode has remained one of the most popular ones among Minecrafters for several years. However, servers have evolved the game mode significantly via modern and extremely efficient server-side plugins. This has allowed for some seriously cool and fresh gameplay features.

All skyblock servers listed below support the latest Minecraft version (1.16 at the time of writing), have hundreds of players, feature an active staff team, and most importantly, are updated frequently in 2021.

Note: These servers are in no particular order and merely reflects the writer’s opinions.

Top five Minecraft servers for skyblock

#5 – MOX MC IP: MOXMC.NET

Mox MC offers a quality classic skyblock experience

Mox MC is an example of a great classic skyblock server modernized to compete in 2021. The server is perfect for players searching for a somewhat simple and familiar gameplay style that is easy to learn and get into.

Mox MC has hundreds, if not thousands, of players online at all times, each with their own skyblock island that others can visit at any time. What makes Mox MC so great is that players can take whatever path they want with their island from the beginning.

On this Minecraft server, players are free to start a shop, build a casino, start a farm, or anything else they might want to do upon joining, without any silly tutorials or complex gameplay requirements.

#4 – ExtremeCraft IP: extremecraft.net

ExtremeCraft is a fantastic Minecraft hub server offering several game modes, including a top quality skyblock server.

Extremecraft has developed several unique modifications and additions to the default skyblock gamemode to make the experience more enjoyable for players.

Some of these features include a server-wide item auction system, island teams, vote parties, crate keys, and PvP events.

#3 – Hypixel IP: hypixel.net

Hypixel skyblock is the most popular Minecraft server on this list by a long margin. The skyblock part of the goliath Hypixel network boasts tens of thousands of players online at all times of the day.

Hypixel has also partnered with many of the largest Minecraft content creators to record and promote its coveted skyblock game mode, including Technoblade, Nullzee, and TommyInnit, to name a few.

In terms of actual gameplay features, hypixel skyblock is second to none. Mechanics are heavily progression-based, and players are encouraged to choose their own paths by leveling up certain skills.

The economy is also a big part of the server, and players can make money via farming on their island, trading items, completing quests, fighting boss battles, and much more.

#2 – PvPwars IP: play.pvpwars.net

PvPwars is an extensive Minecraft server network that offers two separate popular skyblock servers for players to enjoy.

While playing skyblock on the PvPwars network, players can expect all of the regular game features they may be used to and much more. Some unique features of PvPwars skyblock include a custom mob arena, island spawners, and even an exclusive “mobcoins” feature.

Perhaps the most exciting feature about the PvPwars server is that the server actually pays out substantial amounts of real life money to the top players at the end of every month. This, in turn, makes the server absolutely ruthless in terms of the sheer competition.

#1 – Cosmic Sky IP: cosmicsky.com

Cosmic Sky offers a vastly different skyblock experience to what players might traditionally be used to. Hence, it will not suit everyone’s tastes, especially those looking for a more “classic” experience.

However, the Cosmic Sky server is perfect for those skilled with general skyblock mechanics while still looking for a fresh, exciting new experience. This is thanks to implementing engaging and non-typical skyblock features within the server, such as custom island challenges, island minions, and even some gambling features like coinflip wagers.

Players should note that Cosmic Sky also has a selection of huge Minecraft YouTubers playing and streaming the server regularly, including MrWoofless, Vikkstar123, and PrestonPlayz, to name a few.

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7 Best Clash Team Comps And Counter Tops Recommended With A Lol Trainer

Methods to Play 7 Best Conflict Team Comps (+How in order to Counter Them)

Hey all! To help prepare your teammates pertaining to Clash , we’ re recommending 7 team comps dominate your bracket.

The 7 team comps have various playstyles so you can find the best fit for your squad.

The particular recommendations are made simply by our specialist, Flaress , who currently coaches on the collegiate degree and offers been coaching/competing for almost four years.

Designed for each group comp, we’ ll have a set associated with five ideal champions together with options in situation some of the champs get prohibited or picked from the enemy team.

one “Game Over” – Pick + Teamfight

Ideal Champs and Alternatives:

For this very first team structure and the personal favorite, we have a well-rounded choose & teamfight comp that is consistently strong within the early, middle of the, and past due game.

Entering draft make sure to get your own hands upon Ornn instantly if remaining open, after that follow that will plan Cassiopeia. Ornn offers massive stats thanks to his upgradeable items and Cassio can help safe and lockdown kills thanks to the many synergies the team provides such as Rek’Sai Unburrow or Leona CC.

Rek’Sai enables the team to obtain rolling earlier thanks to the girl favorable earlier game within the present meta. Caitlyn and Leona may have lockdown synergy thank you to Leona’s lockdown plus Caitlyn’s barriers.

Also, because of the nature of the bot street, Caitlyn can maintain lane dominance and help offer priority for that Dragon Spirit win problem.

Your win conditions are basic. Let your jungler setup plays and accumulate a small lead and make it unscathed until a couple of minutes. After that, group up and fight over neutral objectives until you blast their Nexus into oblivion.

How to Table

Yasuo can Windwall an crucial Ornn engage. Elise is a natural hard counter to Rek’Sai thanks to her Rappel. Orianna keeps Cassiopeia at bay and doesn’t allow her to walk as much as use her Twin Fangs.

Tristana may use Rocket Jump resets and her early snowball potential to throw a wrench in bot lanes scaling. And lastly, Morgana, is the bane of every engage player’ s existence. Her Black Shield will stuff any playmaking potential and also snaring you until hair turns gray or you’re done pulling all of it out.

2. ” The Wombo” – AoE

Ideal Champs and Substitutions:

Rolling into team comp #2, we have a hard engage style team that excels when grouped and feels oh-so-good when you wombo-combo in sync.

Be sure to utilize your team’s strength of forcing engages and layering ultimates. The best part about this comp is that you have multiple engage tools from Kennen, Nautilus, and Jarvan IV with deadly followup from Orianna & Miss Fortune.

Make an effort to focus more on Rift Herald over Dragons early as you want to transition Shelly for tower platings to reach your item spikes quicker. With this team, as long as you do not run it down pre-10 minutes, you will shine in the mid-to-late game part of the match.

Pick this comp if you are a team who prides themselves on the synergy and chains ultimates so well the enemy team has no other choice but to give you props.

How to Counter

Beware of picks like Cho’Gath who will silence you and one-shot you as you blink in the late game. Kindred can single-handedly save a teamfight and kite because of her Lamb’s Respite. Veigar who appears like it would easily be abused, can actually confine you and dismantle your dive/engage comp thanks to his Cage.

Senna & Morgana scale well and stifle ganks because of Black Shield and the Sustain from Senna Q. Senna’ s ultimate can also provide shields to dilute your AoE damage in teamfights.

3. “We’re much better than you” – Strong Early/Mid Game + Dive

Ideal Champs and Substitutions:

Moving forward to comp # 3, we have an aggressive early-to-mid game team that you will absolutely love to use against teams you’re certain you’ll have them FF’ing in 15 minutes.

Your win-condition is to outplay your opponents early all through laning phase also to close out the game pre 30 minutes. Utilize the aggressive nature of the comp to snowball and dive with Elise since she has synergies to gank and dive in every lane.

You will need to prioritize Rift Heralds for income and to bait teams to guard their structures before you all inside them under the tower.

This is a high-risk high-reward playstyle that requires a good amount of synergy between teammates, so be sure to practice this one maybe once or twice in your scrims before gameday.

How exactly to Counter

Despite the nerfs on Singed, Singed’s Sticky Glue patch inhibits Kled, Elise, Qiyana & Alistar from playmaking thanks to the grounding effect. Olaf would also ignore everybody and go 10-0 before your team can even say “200 Years Experience. ”

Lissandra stalls and locks down your comp fairly easily while Ashe and Morgana slow, snare, stun your champions, as well as your mentals because they deny your strong, aggressive early game.

4. “The Icebreaker” – Scaling + Teamfighting

Ideal Champs and Substitutions:

What enables this comp to synergize so well is the insane crowd get a grip on you get just from Sejuani and Braum which is supplemented by the Sett and Sylas picks to assist proc the on-hit effects.

This comp strives to get at the mid and late game so take to play safe early and await your team’ s item spikes. If all else fails, you have Jinx as a hyper carry to rely on within the late game with plenty of peel to boot.

How to Table

Sett may seem like he may counter Maokai, but Maokai really can disrupt and prevent a lot of Sett’s damage because of his Q and W. Trundle will absolutely tear Sejuani to shreds because of his stat stealing abilities thanks to his Q and R.

Mordekaiser will be able to death realm anybody on your team and stand on you with Conqueror and his passive as he emotes over your grave.

Miss Fortune and Taric can sustain and poke in the lane along with peel and have amazing stalling potential in the later stages of the game thanks to Miss Fortune R and Taric’s invulnerability from Cosmic Radiance.

5. “Secretly OP” – Skirmish

We will take skill expression to a complete new level and help make your hook champions lives easier in the shape of Trundle’ s Pillar as it will slow and make hooks better to land. Anticipate to laugh uncontrollably as Pyke will single-handedly purchase your team Rolex’s & Loui Vitton because of his insane gold share from “Your Cut” on his ultimate.

Ideal Champs and Substitutions:

This comp may seem a little wonky at first, but believe me, individuals have forgotten the sheer power and gold Pyke mid provides. Pyke synergizes really well with Hail of Blades which conveniently got buffed recently. The Pyke pick will roam and help kickstart the Vayne train to snowball for late-game.

Picks are essential to this comp so make sure to use Trundle Pillar to narrow their chances of dodging skill shots and if all else fails your team has above-average peeling tools for the Vayne to truly get you across the finish line.

How exactly to Counter

Be wary as Tryndamere can steal the game from under your noses as they can cancel Pyke R as well as be a consistent threat in the later parts of the overall game due to his strong separate pushing potential. Trynd will force a couple of players to cope with him and if he pulls Mordekaiser from team fights then he already has done his job.

Nunu & Willump will be able to secure neutrals greater than Trundle can while Diana can keep Pyke honest in lane phase with decent kill pressure.

Kog’Maw and Morgana should be able to scale exceptionally due to the fact Vayne is looking for a passive lane to farm as well – and in my opinion, I’d become more worried about a Kog’Maw free hitting with Blackshield than only a Vayne who’ll likely be spotted and executed on eyesight

6. “Poke Me on Facebook’ – Poke + Siege

Ideal Champs and Substitutions:

Alrighty y’all are you still with me? With comp #6 we will shift from the primarily teamfight comps that we have covered so far even to a more poke based composition, that when it is all said and done, will still accomplish exactly what an university purebred teamfight comp could achieve if you don’t better.

If you’re thinking of annoy and keep a look as your enemies mentals deteriorates the more you land skillshots, this composition is right improve alley.

How one can Counter

Be on the lookout for Sett while he can chase down your Rumble through his Q which negates Rumbles movespeed on his W. Amumu can strip Magic Resist from off your team as well as looking to decent AoE lockdown ultimate if he manages to land a Bandage Toss.

Heimerdinger would prove challenging thanks to his turrets the capacity to block Zoe and Ezreal poke. Which the user, Twitch and Taric would be able to stealth stun you in lane phase and outscale you harder in the mid-game.

7. “The Submarine” – Globals + Dive

Ideal Champs and Substitutions:

For the last and final comp, looking for a comp that’ll have your enemies barking in chat for how much you’re willing to plan to picking off a player. With me, this is the true one and only submarine comp.

I propose playing this comp if you’re confident in your split pushing and 1-3-1 abilities together. Not only that, you would obtain some very decent team fighting as well.

Come across opportunities to dive with Nocturne + Shen R as your Twisted Fate would be able to ultimate and teleport without being noticed to follow up.

You’ll have great initiation tool from the Jhin & Leona combo to produce picks increasingly easier about your Nocturne and Twisted Fate.

Be sure to play safe and farm until level 6, and make plays around your TF or Nocturne and prioritize Rift Heralds early so that you can discover your item spikes more speedily.

How to Counter top

Doctor Mundo will truely go where he pleases all over your team or maybe you team lacks steady damage. His tenacity and healing regeneration will definitely prove annoying if is actually left open versus this team.

Trundle counters Nocturne by Pillaring him away and separating him from his fear target while Ziggs won’t ever allow TF to roam thanks to the amazing wave clear Ziggs provides.

Xayah and Taric will prove difficult thanks to the kiting, sustain, disengage, and invulnerability, and can deny any being your team to burst or lockdown any of their fellow teammates.

Conclusion

The post 7 Best Clash Team Comps and Counters Recommended beside a LoL Coach appeared first on Mobalytics .

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